Gem Cell Buckets
- 2D Two Damage Stats
- The gem rolled both damage-type stats (Add Dmg & Boss Dmg). Best outcome.
- Op Optimal Single Damage Stat
- Rolled one damage stat — the better of the two possible damage stats for this gem.
- Sub Sub-Optimal Single Damage Stat
- Rolled one damage stat — the weaker of the two. Still potentially worth cutting.
- No No Damage Stats
- Rolled zero damage stats. Usually not worth cutting unless EV is very high.
Colors & Icons
- Green (≥20k EV)
- Worth cutting and resetting if the result is below your baseline. Costs 20k gold & one retry, same bucket.
- Yellow / Dim
- Worth cutting, but not worth resetting. Accept the result.
- Red (≤0 EV)
- Do not cut. The expected value is at or below zero — you'd lose gold on average.
- Purple
- Fuse this gem before cutting it. The fusion path is more efficient than cutting directly.
- ↻ Reset
- If the cut result is below your baseline, spend 20k gold to re-roll once (same bucket). Only shown on Green cells.
Pipeline Stats
- Boxes
- Which astrogem boxes to buy each week if they are positive expected value.
- Box EV
- Expected gold value of one random box gem at your current baseline.
- Direct / wk
- Above-baseline gems produced per week from directly cutting gems (includes resets).
- Fusion / wk
- Above-baseline gems produced per week from post-cut L/R/A fusion chains.
- Total / wk
- Direct + Fusion. Total above-baseline gems produced each week.
- Weeks to Fill
- 24 ÷ (Total/wk). Estimated weeks to fill all 24 gem slots.
≤8 weeks
8–26 weeks
>26 weeks
- Gold / wk
- Total gold spent per week: boxes + cutting + resets + fusing.
- Avg Score
- Expected average score of each of the 24 gems when your pipeline is complete.
- Total Score
- 24 × Avg Score − 2.4×6 − 5.14×6. Sum of all 24 gem scores minus the base WP+Order stat contributions.
- CP% Gain
- 1.300 × (1 + TotalScore / 3096) − 1. Your estimated combat power percentage increase when the pipeline is complete.
Fusion Rules
- Pre-Cut Fusion
-
3 UC same cost → 85% UC / 13.5% Rare / 1.5% Epic. Costs 500g, 50% Roster-Bound.
1R + 2UC optimal cost → 52% UC / 44% Rare / 4% Epic. Costs 500g, 50% Roster-Bound.
- Post-Cut Fusion (500g each)
-
A+2L → 35L / 40R / 25A
R+2L → 73L / 25R / 2A
3L → 99L / 1R
Priority order: A+2L > R+2L > 3L. Below-baseline outputs are recycled as fodder.
Baseline (BL)
- What is the baseline?
- The score of your weakest equipped astrogem. A new gem must exceed this score to be a meaningful upgrade and replace it.
Score formula per stat:
• WP: (4 − lvl) × 2.4
• Order/Chaos: (lvl − 4) × 5.14
• Add Dmg: lvl × 1.85
• Boss Dmg: lvl × 2.55
• ATK: lvl × 1